Experience Costs and Earning Beats


Attribute: 4
Skill: 2
Specialty: 1
Embed or Exploit: 2
Merit: 1
Primum: 5
Cover: 3

Criteria for Beats

Once you’ve taken five Beats, you gain an Experience.

Each time your character fulfills one of the following criteria, take a Beat. Certain criteria have limits: for example, you may only gain one Beat for a Dramatic Failure in a scene.

• If your character fulfills an Aspiration, take a Beat. At the end of the game session, replace the Aspiration. Choosing a new Aspiration is an excellent activity between games or to handle before the next game session.

• Some rolls and powers may impart Conditions on your character. Each Condition has criteria for resolution, usually requiring a difficult choice for the character. If resolved, take a Beat. You may only take one Beat for a Condition in a given scene.

• Once per scene, if you fail a roll, you may opt to take a Dramatic Failure instead. If you do so, take a Beat. Certain Conditions can have you take an automatic failure as part of their resolutions; you may make these failures Dramatic and take two Beats.

• If your character takes damage in one of her last (rightmost) Health boxes, take a Beat.

• The Storyteller can choose to award a Beat for any exceptional example of roleplaying, tactics or character development. If this involves more than one character, all of them should receive the Beat.

• At the end of any game session, take a Beat


Experience Costs and Earning Beats

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